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The cube is apparently attached to a Core Receptacle, indicating that it may in fact be as sentient as any other Cores in the series.Īt some point in the events of the Perpetual Testing Initiative, in which the player takes role of stick figure Bendy - is shifted into a variety of alternate universes at the Enrichment Center as a means of still having Cave Johnson as ongoing CEO. However, a Weighted Companion Cube can be spotted by Atlas and P-body in the last test of Course Four: Excursion Funnels. Rattmann's graffiti work makes no appearances whatsoever during the course of the game's Cooperative Testing Initiative. Portal 2Ī Rattmann den during Portal 2's single-player.Īll that is left of him in Portal 2, like in the first game, are wall scribblings and various dioramas depicting either what he witnessed or simply what he feels like expressing.
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His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in Portal 2. He then submits himself into Chell's cryogenic stasis bed found in the Relaxation Vault previously used in the events of Portal, and falls asleep in it.
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He is injured in the process when he is shot by Turrets that are still left in nearby test chambers.
#Hidden sound messages in portal and portal 2 Offline#
Finding out that Chell's Relaxation Chamber is offline due to the downfall of GLaDOS, the overall facility operator, he proceeds to save Chell's life by unplugging all other available chambers from their cryogenic supply and into hers. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation. His joy is short lived as he witnesses an unconscious Chell being dragged back into the facility by the Party Escort Bot. It is in one of these dens that the warning phrase "The cake is a lie" can be found scribbled on a wall as GLaDOS continually promises that there would be cake at the end of testing.įollowing Chell's conflict with GLaDOS after her escape from the testing tracks, the Lab Rat comic details Rattmann's point of view after the events of Portal in which he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. Although he is never spotted in-game in any of the playable Portal series, his refuge areas (referred to as dens) can be found by Chell, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. PortalĬama rústica que puede ser encontrada en la mayoria de los escondites de Rattman.ĭelusional, running low on medication and traveling with what he sees to be a talking Weighted Companion Cube, he watches from the shadows as Chell is put through GLaDOS' testing course. Actuando según una 'corazonada', el irrumpe en la habitacion de presentación de los sujetos de prueba y reacomoda el nombre de Chell en el primer lugar de la lista de sujetos de prueba. Preparado para las consecuencias, el sobrevive los primeros intentos de matarlo y procede a escabullirse a través de las diferentes partes del complejo, evadiendo a GLaDOS quien esta intentando de cazarlo continuamente. Sus miedos se justifican cuando ella envenena a todo el personal en el Enrichment Center (Centro de Enriquecimiento) con neurotoxinas tras la activación durante el día de "Trae a tu hijo al trabajo". El expresa dudas sobre GLaDOS y la efectividad del núcleo de moralidad, remarcando que "Tu siempre puedes ignorar tu conciencia". Rattmann como aparece en Lab Rat comic, anterior a los eventos ocurridos en Portal.Įn Portal 2: Lab Rat comic, se revela que el era un empleado de Aperture Science que trabajo en el Handheld Portal Device (Pistola de portales).